Neal Stephenson’s novel Snow Crash introduced the concept of the metaverse, which is a virtual world where humans interact with their digital avatars. Although there’s no physical world, the metaverse is meant to look and feel real. The concept has been revived in video games, literature, and VR/AR technology. Movies like Minority Report have used metaverse technology to explore a number of concepts. But is it a real world phenomenon?
While VR is considered to be a key ingredient of the metaverse recipe, the ability to access it without a VR headset is essential. This broad accessibility will allow people to access metaverse content from any computer or smartphone. The market for VR is still undergoing major innovation, but there are still barriers that stand in the way. Not long ago, the only way to experience VR in your own home was to spend a lot of money on high-end computer systems or limited smartphone headsets.
In the past, the concept of a virtual economy referred to the exchange of virtual goods in massive multiplayer online games (MMOGs). The idea was to encourage gamers to spend real money to get items, but with this new technology, virtual economies can also include crypto currencies. Many believe that social media companies will create their own virtual currencies, but the regulatory framework may prevent them from doing so. The idea of a virtual economy is intriguing, but it’s hard to predict where the technology will lead.
